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EnigmA Amiga Run 1997 May
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EnigmA AMIGA RUN 18 (1997)(G.R. Edizioni)(IT)[!][issue 1997-05][EAR-CD II].iso
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ghost
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gs403src_gs.lha
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gs4.03
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bcwin.mak
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Makefile
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1996-09-17
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10KB
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327 lines
# Copyright (C) 1989, 1995, 1996 Aladdin Enterprises. All rights reserved.
#
# This file is part of Aladdin Ghostscript.
#
# Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
# or distributor accepts any responsibility for the consequences of using it,
# or for whether it serves any particular purpose or works at all, unless he
# or she says so in writing. Refer to the Aladdin Ghostscript Free Public
# License (the "License") for full details.
#
# Every copy of Aladdin Ghostscript must include a copy of the License,
# normally in a plain ASCII text file named PUBLIC. The License grants you
# the right to copy, modify and redistribute Aladdin Ghostscript, but only
# under certain conditions described in the License. Among other things, the
# License requires that the copyright notice and this notice be preserved on
# all copies.
# makefile for MS-Windows 3.n/Borland C++ 3.0 or 3.1 platform.
# ------------------------------- Options ------------------------------- #
###### This section is the only part of the file you should need to edit.
# ------ Generic options ------ #
# Define the directory that will hold documentation at runtime.
GS_DOCDIR=c:/gs
# Define the default directory/ies for the runtime
# initialization and font files. Separate multiple directories with \;.
# Use / to indicate directories, not a single \.
GS_LIB_DEFAULT=.;c:/gs\;c:/gs/fonts
# Define the name of the interpreter initialization file.
# (There is no reason to change this.)
GS_INIT=gs_init.ps
# Choose generic configuration options.
# Setting DEBUG=1 includes debugging features (-Z switch) in the code.
# Code runs substantially slower even if no debugging switches are set,
# and also takes about another 25K of memory.
DEBUG=0
# Setting TDEBUG=1 includes symbol table information for the Borland debugger.
# No execution time or space penalty, just larger .OBJ and .EXE files
# and slower linking.
TDEBUG=0
# Setting NOPRIVATE=1 makes private (static) procedures and variables public,
# so they are visible to the debugger and profiler.
# No execution time or space penalty, just larger .OBJ and .EXE files.
NOPRIVATE=0
# Define the name of the executable file.
GS=gswin16
GSDLL=gsdll16
# Define the directory where the IJG JPEG library sources are stored,
# and the major version of the library that is stored there.
# You may need to change this if the IJG library version changes.
# See jpeg.mak for more information.
JSRCDIR=jpeg-6a
JVERSION=6
# Define the directory where the PNG library sources are stored,
# and the version of the library that is stored there.
# You may need to change this if the libpng version changes.
# See libpng.mak for more information.
PSRCDIR=libpng
PVERSION=89
# Define the directory where the zlib sources are stored.
# See zlib.mak for more information.
ZSRCDIR=zlib
# Define the configuration ID. Read gs.mak carefully before changing this.
CONFIG=
# Define any other compilation flags. Including -DA4 makes A4 paper size
# the default for most, but not, printer drivers.
CFLAGS=
# ------ Platform-specific options ------ #
# If you don't have an assembler, set USE_ASM=0. Otherwise, set USE_ASM=1,
# and set ASM to the name of the assembler you are using. This can be
# a full path name if you want. Normally it will be masm or tasm.
USE_ASM=1
ASM=tasm
# Define the drive, directory, and compiler name for the Turbo C files.
# COMP is the compiler name (tcc for Turbo C++, bcc for Borland C++).
# COMPAUX is the compiler name for DOS utilities (same as COMP).
# RCOMP is the resource compiler name (brcc32 for Borland C++)
# COMPDIR contains the compiler and linker (normally \bc\bin).
# INCDIR contains the include files (normally \bc\include).
# LIBDIR contains the library files (normally \bc\lib).
# Note that these prefixes are always followed by a \,
# so if you want to use the current directory, use an explicit '.'.
COMP=bcc
COMPAUX=$(COMP)
RCOMP=brcc
COMPBASE=c:\bc45
COMPDIR=$(COMPBASE)\bin
INCDIR=$(COMPBASE)\include
LIBDIR=$(COMPBASE)\lib
# Define the Windows directory.
WINDIR=c:\windows
# Windows 3.n requires a 286 CPU or higher.
CPU_TYPE=286
# Don't rely on FPU for Windows: Options are -1 (optimize for no FPU) or
# 0 (optimize for FPU present, but do not require a FPU).
FPU_TYPE=0
# ---------------------------- End of options ---------------------------- #
# Swapping `make' out of memory makes linking much faster.
.swap
# Define the platform name.
PLATFORM=bcwin_
# Define the name of the makefile -- used in dependencies.
MAKEFILE=bcwin.mak
# Define the ANSI-to-K&R dependency. Turbo C accepts ANSI syntax,
# but we need to preconstruct ccf.tr to get around the limit on
# the maximum length of a command line.
AK=ccf.tr
# Define the compilation flags for an 80286.
# This is void because we handle -2 and -3 in ccf.tr (see below).
F286=
# Figure out which version of Borland C++ we are running.
# In the MAKE program that comes with Borland C++ 2.0, __MAKE__ is 0x300;
# in the MAKE that comes with Borland C++ 3.0 and 3.1, it is 0x360.
# We care because 3.0 has additional optimization features.
# There are also some places below where we distinguish BC++ 3.1 from 3.0
# by testing whether $(INCDIR)\win30.h exists (true in 3.1, false in 3.0).
EXIST_BC3_1=exist $(INCDIR)\win30.h
# Figure out which version of Windows we are running, 3.0 or 3.1.
# I *think* 3.0 doesn't have the 256COLOR.BMP file.
WINDOWS_3_1=exist $(WINDIR)\256color.bmp
# Define compiler switches appropriate to this compiler.
!if $(__MAKE__) >= 0x360
CO=-Obe -Z
!else
CO=-O
!endif
CAOPT=-a
WINCOMP=0
!include "tccommon.mak"
# Define the compilation flags.
!if $(NOPRIVATE)
CP=-DNOPRIVATE
!else
CP=
!endif
!if $(DEBUG) | $(TDEBUG)
CS=-N
!else
CS=
!endif
!if $(DEBUG)
CD=-DDEBUG
!else
CD=
!endif
!if $(TDEBUG)
CT=-v
LCT=/v
!else
CT=-y
LCT=/m /l /s
!endif
GENOPT=$(CP) $(CS) $(CD) $(CT)
CCFLAGS0=$(GENOPT) $(PLATOPT) $(FPFLAGS) $(CFLAGS) $(XCFLAGS)
CCFLAGS=$(CCFLAGS0) -m$(MM)
CC=$(COMPDIR)\$(COMP) -m$(MM) -zEGS_FAR_DATA @ccf.tr
# We want a Windows DLL with only selected functions exported:
WX=-WDE
CCC=$(CC) $(WX) $(CO) -c
CCD=$(CC) $(WX) -O -c
# Should be -mh !!!
CCCF=$(COMPDIR)\$(COMP) -ml -zEGS_FAR_DATA @ccf.tr $(WX) -c
CCINT=$(CC) $(WX) -c
CCLEAF=$(CCC)
.c.obj:
$(CCC) { $<}
# ------ Devices and features ------ #
# Choose the language feature(s) to include. See gs.mak for details.
# Since we only support running in enhanced mode, which provides
# virtual memory, we include a fair number of drivers, but we still can't
# exceed 64K of static data.
FEATURE_DEVS=level2.dev pdf.dev diskfont.dev ttfont.dev
# Choose whether to compile the .ps initialization files into the executable.
# See gs.mak for details.
COMPILE_INITS=0
# Choose the device(s) to include. See devs.mak for details.
DEVICE_DEVS=mswindll.dev mswinpr2.dev
DEVICE_DEVS3=deskjet.dev djet500.dev laserjet.dev ljetplus.dev ljet2p.dev ljet3.dev ljet4.dev
# Including DEVS4 overflows the default data segment.
#DEVICE_DEVS4=cdeskjet.dev cdjcolor.dev cdjmono.dev cdj550.dev pj.dev pjxl.dev pjxl300.dev
# Including DEVS6 overflows the default data segment.
#DEVICE_DEVS6=epson.dev eps9high.dev ibmpro.dev bj10e.dev bj200.dev bjc600.dev bjc800.dev
DEVICE_DEVS8=pcxmono.dev pcxgray.dev pcx16.dev pcx256.dev pcx24b.dev
DEVICE_DEVS10=tiffcrle.dev tiffg3.dev tiffg32d.dev tiffg4.dev tifflzw.dev tiffpack.dev
DEVICE_DEVS11=bmpmono.dev bmp16.dev bmp256.dev bmp16m.dev tiff12nc.dev tiff24nc.dev
!include "tctail.mak"
!include "int.mak"
# Build the compiler response file depending on the selected options.
ccf.tr: $(MAKEFILE) makefile
echo -2 -a -d -r -G -N -X -I$(INCDIR) $(CCFLAGS0) -DCHECK_INTERRUPTS >ccf.tr
!if $(CPU_TYPE) > 286
echo -3 -a -d -r -G -N -X -I$(INCDIR) $(CCFLAGS0) -DCHECK_INTERRUPTS >_temp_
if $(EXIST_BC3_1) copy _temp_ ccf.tr
!endif
# -------------------------------- Library -------------------------------- #
# The Turbo/Borland C(++), Microsoft Windows platform
# Using a file device resource to get the console streams re-initialized
# is bad architecture (an upward reference to ziodev),
# but it will have to do for the moment.
bcwin__=gp_mswin.$(OBJ) gp_msdos.$(OBJ) gp_nofb.$(OBJ) gp_dosfs.$(OBJ) gp_dosfe.$(OBJ)
bcwin_.dev: $(bcwin__)
$(SETMOD) bcwin_ $(bcwin__)
$(ADDMOD) bcwin_ -iodev wstdio
gp_mswin.$(OBJ): gp_mswin.c $(AK) gp_mswin.h \
$(ctype__h) $(dos__h) $(malloc__h) $(memory__h) $(stdio__h) $(string__h) $(windows__h) \
$(gx_h) $(gp_h) $(gpcheck_h) $(gserrors_h) $(gsexit_h) $(gxiodev_h) $(stream_h)
# ----------------------------- Main program ------------------------------ #
BEGINFILES=gs*.ico ccf.tr $(GS).res $(GSDLL).res $(GSDLL).dll
CCBEGIN=$(CCC) *.c
# Get around the fact that the DOS shell has a rather small limit on
# the length of a command line. (sigh)
LIBCTR=libc$(MM).tr
$(LIBCTR): $(MAKEFILE) makefile $(ECHOGS_XE)
echogs -w $(LIBCTR) $(LIBDIR)\import+
echogs -a $(LIBCTR) $(LIBDIR)\mathw$(MM) $(LIBDIR)\cw$(MM)
# Interpreter main program
!include "dwcommon.mak"
GS_ALL=$(INT_ALL) $(INTASM)\
$(LIB_ALL) $(LIBCTR) $(ld_tr) lib.tr $(GSDLL).def $(ICONS)
$(GSDLL).dll: $(GS_ALL) $(DEVS_ALL) gsdll.$(OBJ) $(GSDLL).rc
tlink $(LCT) /Twd $(LIBDIR)\c0d$(MM) gsdll @$(ld_tr) $(INTASM) ,$(GSDLL).dll,$(GSDLL),@lib.tr @$(LIBCTR),$(GSDLL).def
$(COMPDIR)\rc -K -i$(INCDIR) $(GSDLL).rc $(GSDLL).dll
# The small EXE loader
.cpp.obj:
$(COMPDIR)\$(COMP) -c -I$(INCDIR) -WE -m$(MM) $(CT) {$< }
$(GS_XE): $(GSDLL).dll $(DWOBJ) $(GS).res dwmain16.def
$(COMPDIR)\tlink /Twe $(LCT) @&&!
$(LIBDIR)\c0w$(MM) +
$(DWOBJ) +
,$(GS_XE),$(GS), +
$(LIBDIR)\import +
$(LIBDIR)\cw$(MM), +
dwmain16.def, +
$(GS).res
!
$(COMPDIR)\rlink -t $(GS).res $(GS).exe